Bored -- NC-17

What summary? Just your basic PWP. (1st B)

Curing Spike's Boredom -- NC-17

This is a sequel to Bored. (2nd B)

Confrontation -- PG-13

Angel knows a secret. (3rd B)

Collusion -- NC-17

Willow runs to Spike. Spike schemes. (4th B)

 

 

An Act of Desperation -- R

Angel and Buffy try to reason with Willow. Willow isn't feeling very reasonable. (5th B)

Taken -- R

Willow gets shackled. Spike gets angry. (6th B)

Taken Away -- NC-17

Spike goes on a treasure hunt, of sorts. (7th B)

Temporary Exile -- NC-17

Buffy mopes. Spike and Willow don't. (8th B)

 

 

Finders, Seekers -- R

Willow's rescue--as if she wants to be rescued. (9th B)

Lost and Found -- R

Home ain't where the heart is. (10th B)

Darkness Falls and With it Comes the Light -- NC-17

Naaaa....I don't think so. (11th B)

 

 

 

 

Bedtime Story -- R

Explanations. (12th B)

Breaking the Cycle -- NC-17

Spike's had enough, of some things, anyway. (13th B)

Hell to Play -- R

Spike wants to play. Spike doesn't play nice. (14th B)

Let the Game Begin -- R

Spike's first move. (15th B)

 

 

 

Ties that Bind -- NC-17

Spike and Willow give Xander a warm welcome, maybe too warm. (16th B)

Sore Loser -- NC-17

Spike gets nasty. Very nasty. (17th B)

Alive and ...Well? -- PG-13

The aftermath of Spike's assault on Xander. (18th B)

Sightless Watcher -- PG-13

Spike acquires another game piece. (19th B)

 

 

Come Into My Parlor -- PG-13

Spike welcomes a guest. (20th B)

Strangers When We Meet -- PG-13

Oz and Willow talk. (21st B)

Come Together -- NC-17

Read the title. Read the rating. What do you think is gonna happen? (22nd B)

Come Apart -- PG-13

Umm...stuff happens. (23rd B)

 

 

We Are But Dust And A Shadow -- PG-13

Buffy and Angel get it on with Spike. (24th B)

False Grief -- PG-13

Things are not always what they seem. (25th B)

Truce -- PG-13

Spike and Willow confront Angel and Buffy. (26th B)

Conversations -- NC-17

Spike and Willow talk a little. Xander talks too much. Angel talks sense. (27th B)

 

 

Destinations -- PG

Wild goose chases and unlikely alliances. (28th B)

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